Cotton-eye Joe Master: Unique: Trifle. When you play or gain control of this card, put a card from your hand underneath it [redraw to your hand-size]. At any time when you could normally do so, you may play the card underneath Cotton-eye Joe as if it were a card in your hand. If and when you do this, control of Cotton-eye Joe passes to your prey. "Eighteen, nineteen, twenty years ago, Uncle Bob beat the devil outa Cotton-Eye Joe." "She's a Witch! Burn her!" Political action, cost 1 blood + 1 stealth Called by any vampire of capacity greater than 10. May not target a vampire of the same sect as the acting vampire. Name a younger vampire. If this referendum passes, that vampire is burned. Once during this referendum, the target vampire may burn X blood to gain 2X votes. Flavour text: "She turned me into a newt!"
"...i got better." The President of the USA Mortal Ally, 4 life, cost 5 pool, 0 bleed, 0 strength Tap the President to gain 4 votes during a political action. The President may play cards that require pre as if he were a vampire. Any cost is paid with his life. Once per combat, the President may burn 1 life to prevent all damage from his opponent's strikes. There can only be one President of the USA. If a second president comes into play, a referendum is called to decide which president is burned; neither president can be tapped for votes in this referendum. In the case of a tie, burn any Presidents whose brothers are not Governor of Florida ;-) Mage Mortal Ally, 3 life, 2 bleed, 2R damage Cost 7 The Mage may play any card that requires a discipline or disciplines at inferior as if he were a vampire of the required sect and capacity [if any]. Each time he does so, place a paradox counter on the Mage. Whenever the number of paradox counters on the Mage equals his current life, burn him, and the Mage's controller burns that many pool. Experience (3) Unique [?] Master, cost 1 pool Play this card on a Vampire you control with a capacity greater than 7. Burn this card if this vampire goes to torpor. [If this card was not to be a unique master, i think you would have to add "a vampire can have only one experience card"]. Burn three blood from this vampire during an action to move a card from your ash-heap and place it on this vampire. For the rest of the current action, this vampire may play this card as if it had been played from your hand. Remove this card from the game at the end of the current action. Alternatively, Dog Poo, equipment, cost 1 pool. Requires Werewolf Pack, renegade garou, Black Spiral Buddy or minion with Dog-pack retainer. The minion with this card gets -1 stealth on all actions and may not play cards requiring presence. When a minion takes a D action gainst you or any card you control, you may transfer this equipment to that minion. If that minion is a Toreador it goes to torpor. A Toreador with Dog Poo may take no actions and may not block. Brain of Darkness, Action, requires dementation, costs 1 blood. [gruesome Anson Maddocks picture of Legbiter rousting out his own brain and hiding it in a jar] inf: If this action is successful, hide your hand in one of two target pockets of your clothing. Your prey guesses which pocket your hand is in. If s/he guesses correctly, your hand size is -1 for the rest of the game; if incorrectly, it is +1 for the rest of the game. sup: As above, at +1 stealth. Reproachful Look Of Eagles, requires Justicar or Archon. Intercept/Combat card. Force opposing minion to play a different card. Hat, combat card. Cost 0. Only playable during strike resolution when this vampire would otherwise be burned by a Decapitate played at superior potence. This vampire does not burn and stays in the active region. This card remains on the vampire and counts as equipment. A vampire may only have one hat. "If you want to get a head, get a hat." Tribute to the Black Dog Game Factory Requires Ventrue D Action, Cost x blood If this action is not blocked, name a card. Search that Methuselah's library for all copies of that card and pay x blood, where x is the number of copies you find. If you cannot pay the cost, the action is not successful. If the action succeeds, put the cards into your hand and discard down to your maximum hand size.